Armored Core 6’s multiplayer mode is designed to complement the single player experience.

Like previous games in the series, Armored Core 6: Fires of Rubicon is a single-player experience at heart. That’s not to say that it doesn’t have any sort of online functionality, as when it launches in August, the game will include a PvP option. However, don’t expect a retaliation from Armored Core 5, which placed a heavy emphasis on multiplayer.

“In Armored Core 6, the main thing we wanted to focus on was the single player campaign, so that’s the main part of the content,” game director Masaru Yamamura explained to GameSpot. “We have an online versus mode available at launch. This is more of a place where players can bring the armored cores they’ve customized and designed themselves into battle with each other. It’s a simple, straightforward, no-bells-and-whistles online versus mode for true fans.”

Playing now: Armored Core VI: a perfect entry point

Yamamura added that Armored Core 6 focuses primarily on its campaign mode, with multiplayer added to the game as a no-fuss extra that complements the single-player experience. “We wanted the focus to be single player, and that single player story and campaign style,” Yamamura said. “But also bring that element of multiplayer as something simple that players can easily access if they want to try it out. People who know online play from previous entries can jump right in, it’s just there, and it’s not too complicated to jump into as an add-on to single player.”

Ahead of its August 12 release for PC, PS5, PS4, Xbox Series X|S, and Xbox One, From Software has revealed more details about Armored Core 6: Fires of Rubicon. You can see how the game balances Souls-like gameplay with mechanical assembly involved and how Armored Core 6 has inherited some of Sekiro’s signature action in its gameplay.

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